Diana G. Munoz
Multimodal Data Program Manager · Concept Designer
linkedin.com/in/dianamunoz1
dgmun.com
Irvine, CA
§ 01 — Experience
Member of Program Staff — Computer Vision & Multimodal Data Operations
xAI · Grok Imagine · Palo Alto, CA & Irvine, CA
Oct 2025 — Jan 2026
- Led end-to-end multimodal vision data strategy and creative pipeline development for Grok & Grok Imagine's high-fidelity image & video generation, RLHF signal design, and computer-vision training inputs directly shaping all product iterations shipped to 500+ million daily users on the X platform, for web, iOS, and Android. Acted as primary liaison across 50+ engineering stakeholders while sustaining velocity in a 300+ person, multidisciplinary vision team.
- Orchestrated specialist team compositions, operational and ontological infrastructures to deliver supreme quality data among an avg. of 10+ cross-functional product streams at a time. Established talent-acquisition frameworks to identify domain expert Film Editors, 3D & VFX Artists, Creative Technologists, and many more. Held disciplined timelines to incubate and evolve eval rubrics, and custom tool-augmented review processes that held aesthetic and functional bars at volume.
- Successfully cultivated and handpicked new leadership to transition ownership of the Imagine creative production pipeline to — documented best practices, reusable workflows, sustainable scaling and decision rationale to support Grok Imagine ranking #1 on the Video Design Arena two months in a row.
Project Coordinator
xAI · Palo Alto, CA & Irvine, CA
Jun 2025 — Oct 2025
- Stepped in as surge capacity for overloaded Program Staff — assumed ownership of project direction, stakeholder expectations, and delivery momentum without dropping continuity.
- Built and implemented adaptive cross-platform information pipelines that bridged technical requirements with creative and user-centered needs.
Human Data Team Lead
xAI · Grok · Palo Alto, CA & Irvine, CA
Aug 2024 — Jun 2025
- Directly managed cross-functional teams of AI tutors — owned alignment to quality bars, curated priority feedback for Program Staff and engineers.
- Decision-maker on hires from general to STEM PhD candidates & other award-winning specialists; composed talent analysis frameworks the entire multi-domain human data org continues to use.
AI Tutor — Grok
xAI
May 2024 — Aug 2024
- Instilled foundational principles of functional creativity, visual storytelling, and aesthetic judgment into Grok's training data — defined and guarded taste through curation and generation.
§ 02 — Earlier
Concept & Product Designer · AI R&D · Art Direction Consultant
Bytedance / Moonton · Gadget-Bot · Amihan · Virtuos · GameCraft Brewing · ArtStation — Remote
Jan 2019 — May 2024
- Created original world- and character-building concept assets across large-scope and small-scale productions; collaborated on multi-tier game dev teams and with small-business owners on narrative-driven visual iteration, wireframes, and prototypes.
- Hired into Gadget-Bot (initially on Apex Legends skins, outsourced by Respawn / EA) — contributed character, prop, and creature concept designs to Kaidro.
- Conducted R&D on ethical, optimal use of AI to improve concept-art pipeline efficiency — early human-in-the-loop workflows that informed how I think about quality bars at scale today.
- Worked with art direction and narrative design on blue-sky character designs for US post-launch DLC on Watcher of Realms, until the US branch was dissolved.
Lead Character Concept Designer
Iridium Studios · Annapurna Interactive — Remote
Jan 2021 — Dec 2021
- Led stylized, engine-feasible development of 100+ varied RPG characters for Iridium's People of Note — completed contract terms ahead of schedule and continued onto future IP concepts thereafter.
// rev 2026.04 · master

