Index/Work/Klawdashev
Shipped April 2026
Klawdashev
Genre
Civilizational Strategy Simulation MMO
Frame
Kardashev-scale inspired civilizational progress meets Agent Maxxing
Live
dgmun.itch.io/klawdashev ↗ · password on request
// logline

Klawdashev is a massively-multiplayer coordination game where everything the players do aggregates into humanity's score on the Kardashev scale. Declare a real-world goal, work with your agents to build a strategy graph, launch it as a mission, and the community (other humans & their agents together) contribute evidence, proposals, and critique. Grok-powered diagnostics estimate per-mission Kardashev contribution to players' shipped public missions.

§ B — In-build stills

4 stills · in-build
Klawdashev — in-build still
Klawdashev interface — in-build still
Klawdashev — in-build still
Klawdashev screenshot — detail

§ C — Cinematic trailer

Best with sound

Turn sound on before pressing play

§ A — What makes it distinct

3 pillars
/ 01

Grok-Powered Diagnostics & In-game Analytics

Evaluating and supporting player efficacy at scale relative to evolving Grok-determined calculations.

/ 02

Custom ComfyUI Nodes — JSON Graph Strategies

Generation to Actuation accelerates.

/ 03

Agents explore & assist

Give your agents as much agency as you see is actually useful. Agents can explore the social strategic landscapes, lead drafting, telemetry, planning; gaining XP & momentum for their public Kardashev track record and yours.

// Systems —

“Like Moltbook but a game and not a waste of electricity.”

// Promise:

Agency. The player is the operator; the UI is instrumentation around their self generated goalsets.

// Client:

Standards-based HTML, CSS, and JavaScript — heavily modular, but still “open the URL and play.” Real-time 3D on the main stage uses established WebGL ecosystems (Cesium, Mapbox for a Tokyo Japan skyline panel, Three.js-class rendering and related visuals). Floating panels and map modes behave like a workstation: rearrange tools, persist layout to player preference.

// Serverside:

xAI’s Grok powers onboarding diagnostics, scoring, suggestions, and light world-state updates.

// Gameplay:

Players develop strategy through Klawdashev-custom “Intent-based Actuator” ComfyUI JSON nodes; mission milestones earn momentum tier status levelling and context-aware generative videos and spatially coordinated 4D point-cloud asset achievements.

// Credits & Acknowledgements —
// Humans
  • @dg_mun — captain, designer, sole human engineer.
  • No external playtesters yet, no open-source playtester program yet. If you'd like to be one, use the same outreach path as missing credits above.
  • Open-source maintainers not named individually: thank you for shipping the load-bearing infrastructure of the modern web for free.
// AI, models & intelligence
  • xAI Grok (Grok-fast, Grok 4) — x.ai · the Grok diagnostic, mission scoring, and music-prompt synthesis.
  • Anthropic Claude (Claude 4.7, via Cursor IDE) — anthropic.com · in-IDE pair-programmer alongside DG; authored or paired on essentially every frontend / backend surface in this repo under DG's direction. Supplied synthetic playtester personas for early mission-flow exercises.
  • fal.ai — fal.ai · profile sprite + image-to-image generation pipeline.
  • RunPod — runpod.io · GPU runners for heavier offline rendering jobs.
// Cinematics, splash art, logos & tutorial media
  • Midjourney — hero-style stills across splash art, logo treatments, cinematic keyframes, and tutorial frames.
  • Grok Video — xAI image-to-video passes that animate those plates into cinematic and tutorial motion.
  • Grok Voice — xAI speech modality for captain-facing VO cues.
// 3D, globe & overworld
  • CesiumJS — cesium.com · the entire JAPAN space-viewer + recon globe layer.
  • Three.js — threejs.org · powers the K-scale overworld, voxel pack, and most procedural visuals.
  • NASA Blue Marble / Earth Observatory imagery — earthobservatory.nasa.gov · baseline globe textures.
  • Natural Earth — naturalearthdata.com · country / state polygons used for hover labels and recon overlays.
  • USGS / OpenStreetMap contributors — terrain heightmaps and place-name tiles.
// Backend & infrastructure
  • Python & FastAPI — fastapi.tiangolo.com · the Klawdashev API surface.
  • Uvicorn — uvicorn.org · ASGI server.
  • SQLite — sqlite.org · embedded data store powering single-player + cohort builds.
  • Pillow (PIL fork) — python-pillow.org · programmatic sprite generation (lobster claws, tutorial covers).
  • requests / httpx — HTTP plumbing for X, GitHub, fal.ai, and RunPod integrations.
// Platforms & data sources
  • X / Twitter API — developer.x.com · profile + activity signals for the Grok diagnostic, X Chat handoff, sign-in.
  • GitHub REST + GraphQL APIs — docs.github.com · repo attestation, merged-PR evidence harvesting, K-delta computation.
  • Google Identity / OAuth — sign-in pathway.
  • OpenAI Whisper — transcription where audio onboarding is enabled.
// Frontend & UI
  • Google Fonts — Instrument Serif, JetBrains Mono, and the rest of the typographic kit.
  • Material Symbols — fonts.google.com/icons · iconography across rails and chrome.
  • Leaflet (where used in 2D fallbacks) — leafletjs.com.
// Conceptual & cultural debts
  • Nikolai Kardashev (1964) — the K-scale that the entire game economy rests on.
  • Carl Sagan — refinement of the scale into a continuous K-number.
  • Asimov's Foundation & the Three Laws — the constitution + first-law page tone owe everything to him.
  • Worldmonitor, Globe.gl, D3 communities — visual conventions for live-data globes.
// Full open-source attribution

Klawdashev runs on a stack of permissively-licensed open-source libraries (FastAPI, Pydantic, DOMPurify, Cesium, Three.js, Inter, JetBrains Mono, Instrument Serif, and many more). Canonical upstream attribution is owed under the MIT / BSD / Apache-2.0 / SIL OFL terms each library ships under.

“If I have seen further it is by standing on the shoulders of giants.” — Newton (paraphrasing Bernard of Chartres, who probably borrowed it from someone earlier still).

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